I've been playing with the ball effect further here using pBomb, this breaks the ball up into particles and fires them out in a direction denoted by the gravity in the scene. (this can be quite tricky to get right)
First I made a model of the ball and mapped it with the appropriate texture
Here was an early attempt, which didn't look quite right
Here I get more like what I was looking for, motion blur helps create the impression of speed.
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