Friday, 6 May 2011

Breakdown of shot

I have prepared a final breakdown of the shot which shows all the elements and how they were composited together.



I used pre-composed shots and opacity fades to show the video elements of the project. I then added the audio to the final composition.

I chose to use a black background to display the particle and a ball replacements in the scene as this was the best way to show the effects individually. Overall I feel the video is informative and to the point.

Wednesday, 4 May 2011

Final Piece

Here is the final edit with audio



Overall I'm happy with the results, although the project has changed along the way I feel I have included the elements that were initially important to the piece such as movement, power and a rugby theme.

Whilst I had issues with some elements such as creating realistic super slow motion, there are other element within the scene such as colour correction and frame doctoring which I had not initially anticipated being included in the scene.

One area that I have particularly extended my skills in is particle simulation, I have learnt how to create interesting animations with a particle emitter and convincing smoke effects with the Afterburn plug-in. As well as familiarising myself with space warps such as gravity and wind.

The audio adds a final element to the scene and helps to convey the speed and power of the movements of the player.

Sunday, 1 May 2011

Composition

I've been composing the elements I now have into the shot. I've found one of the hardest things to do has been to match the footage with the 3D elements, this has involved animating opacities, grain and blurring effects.



In terms of adding shadows to the piece I set up a light in 3d space, and then set the particle effects so that the shadow was placed believably. I then adjusted the cone of the spot light and blurred the shadow, as well as giving it some light transmission and opacity.

Audio track

I've been working on some audio and syncing it with my video. I have used a number of samples and layered them up to create the effect, which builds to a crescendo as the ball is kicked.



I feel the audio is representative of the market that I aimed the piece at, namely advertising, as it is very current and conveys movement through the piece well.