Friday, 15 April 2011

Afterburn particle effects

I have been playing with the afterburn plug in and have come up with an explosion smoke effect, this uses the mental ray renderer, a particle emitter, wind and gravity forces, and a gradient determines the colour of the particles throughout their lifetime.



I really like the look of this, although I would like to play with colours and see if I can relate them to the colours within the scene. The billowing smoke effects will look dramatic and convey the impression of movement through the scene.

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