I have prepared a final breakdown of the shot which shows all the elements and how they were composited together.
I used pre-composed shots and opacity fades to show the video elements of the project. I then added the audio to the final composition.
I chose to use a black background to display the particle and a ball replacements in the scene as this was the best way to show the effects individually. Overall I feel the video is informative and to the point.
Rugby effects shot
Friday, 6 May 2011
Wednesday, 4 May 2011
Final Piece
Here is the final edit with audio
Overall I'm happy with the results, although the project has changed along the way I feel I have included the elements that were initially important to the piece such as movement, power and a rugby theme.
Whilst I had issues with some elements such as creating realistic super slow motion, there are other element within the scene such as colour correction and frame doctoring which I had not initially anticipated being included in the scene.
One area that I have particularly extended my skills in is particle simulation, I have learnt how to create interesting animations with a particle emitter and convincing smoke effects with the Afterburn plug-in. As well as familiarising myself with space warps such as gravity and wind.
The audio adds a final element to the scene and helps to convey the speed and power of the movements of the player.
Overall I'm happy with the results, although the project has changed along the way I feel I have included the elements that were initially important to the piece such as movement, power and a rugby theme.
Whilst I had issues with some elements such as creating realistic super slow motion, there are other element within the scene such as colour correction and frame doctoring which I had not initially anticipated being included in the scene.
One area that I have particularly extended my skills in is particle simulation, I have learnt how to create interesting animations with a particle emitter and convincing smoke effects with the Afterburn plug-in. As well as familiarising myself with space warps such as gravity and wind.
The audio adds a final element to the scene and helps to convey the speed and power of the movements of the player.
Sunday, 1 May 2011
Composition
I've been composing the elements I now have into the shot. I've found one of the hardest things to do has been to match the footage with the 3D elements, this has involved animating opacities, grain and blurring effects.

In terms of adding shadows to the piece I set up a light in 3d space, and then set the particle effects so that the shadow was placed believably. I then adjusted the cone of the spot light and blurred the shadow, as well as giving it some light transmission and opacity.
In terms of adding shadows to the piece I set up a light in 3d space, and then set the particle effects so that the shadow was placed believably. I then adjusted the cone of the spot light and blurred the shadow, as well as giving it some light transmission and opacity.
Audio track
I've been working on some audio and syncing it with my video. I have used a number of samples and layered them up to create the effect, which builds to a crescendo as the ball is kicked.
I feel the audio is representative of the market that I aimed the piece at, namely advertising, as it is very current and conveys movement through the piece well.
I feel the audio is representative of the market that I aimed the piece at, namely advertising, as it is very current and conveys movement through the piece well.
Sunday, 24 April 2011
Particle effects
This is the particle effect within software, you can see here the different forces and attributes that went into the particle simulation. Note the one stray line of particles coming off to the bottom left, this had to be adjusted later to be more uniform
Friday, 22 April 2011
More particle effects
Having used the plug in some more I've come up with this version of the particle effects
This version has less gravity and more volume, so that it doesn't fall as quickly, more volume simply makes the cloud larger so that it fills the screen by the end of the shot.
I have also tried to mimic the colours of the rugby ball with the initial explosion, whilst keeping a smoke effect at the end of the shot [logo]
I think this will be the iteration that I use, I can then play with brightness settings and colour within after effects to see how it best fits into the scene.
This version has less gravity and more volume, so that it doesn't fall as quickly, more volume simply makes the cloud larger so that it fills the screen by the end of the shot.
I have also tried to mimic the colours of the rugby ball with the initial explosion, whilst keeping a smoke effect at the end of the shot [logo]
I think this will be the iteration that I use, I can then play with brightness settings and colour within after effects to see how it best fits into the scene.
Thursday, 21 April 2011
Removing the ball
One problem with the shot is that the ball is still in some frames it should not be.
These are the original frames





These are the frames with the ball removed
This was achieved using colour correction and the clone stamp




These are the original frames
These are the frames with the ball removed
This was achieved using colour correction and the clone stamp
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