Here is an initial storyboard for my shot, although elements may change this is what I think might be realistically doable within the time, if I had an unlimited budget and timescale for example it would be nice to have an over the shoulder dolly shot of the tackling player's run up, however my equipment will not allow this.
I have some friends that play rugby and I plan to shoot during one of their training sessions, I'll probably take around 5-10 different shots so that I get a good range to choose from. The camera will be static throughout.
The idea is to create a spraying particle effect which mimics the colours of the player before the tackle and should make the tackle look almost explosive. I would like to use a super slo-mo effect on this shot, so I should end up with a longer shot than the storyboard may suggest.
One way of creating a super slo-mo effect without a camera that can take many thousands of frames per second is a plug in called Twixtor, this or other similar interpolation effects may well be the way forward for my project. The video below shows a test and how well the effect is achieved.
This tutorial shows you how to take a geometric object in Max and disintegrate it into particles, if the particles are textured well and given the right trajectory and lighting properties, this could work very well as a technique for exploding the player.
Whilst I may be able to create the effect in Max, Autodesk Composite will be used to bring these elements together using alphas and masking techniques.

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